I'm trying to create something that would allow you to first "record" inputs with specific timing then play them back.For example, you could "Record" for 10 seconds and hit a key press are different intervals in those 10 seconds. Then that data should be stored in something volatile (database or JSON file etc).Then we should then be able to load that data in and on "play" those timed inputs and at each time generated previously I want "something" to happen such as a console.log to on each event.How would you guys go about doing this? Specifically playback is the thing that has me stumped.
Submitted July 12, 2018 at 05:23PM by 23MPK
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