Sunday 28 October 2018

Physics Engine with Node

I have decided on offloading computation heavy part of my game to C++. Main reasons are speed and more resources when it comes to physics engines.I need recommendations moving forward. Should I use addons to use it? Or should I have them communicate via sockets? Sockets most likely be easier, but slower. Is that assumption correct? Any keywords to search or tutorials to read would be appreciated!

Submitted October 29, 2018 at 05:35AM by MakihikiMalahini-who

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