Saturday 5 August 2017

Question about scale?

Hi /r/node!I'm brand new to node.js - I've made a small 4-player HTML/JS game as well as a chatroom with socket.io.I'm currently working on a Unity game, and have decided to custom-code the multiplayer side of it with node.js and socket.io.My question is pretty simple:I want my project to be scaleable to have a lot of people playing at once - is this best accomplished through having a few (or even a single) node.js server(s) with many rooms, or by running a full server for each game?Thanks

Submitted August 06, 2017 at 05:19AM by MitchTJones

No comments:

Post a Comment