Wednesday 21 February 2018

Advices for an online Card Game

Hey guys, I'm working on an online card game project and building it with nodejs. I will use Clusters and some TCP (With the net module), but I need to share the game state (and/or clients/tcpsocket) between each Clusters, to do so I'm thinking about storing the game state into mongodb. But is there more effective here ? And will MongoDB handle many requests per seconds to get and modify the game state with very low latency ? Edit : I'm talking about the back end part

Submitted February 22, 2018 at 02:01AM by velrodd

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