Monday 23 November 2015

Simple multiplayer

I'm trying to make a multiplayer game that ultimately is just a player pressing a or b, then waiting on his opponent to respond with a or b. (It is prisoner's dilemma if you are familiar with game theory. If not not important.)Basically I what I think I need is a server to hold a representation of state; has player A joined (no:yes), has player B joined (no:yes) and have a simple page that allows visualization of the game state (no players joined, 1 player or both players ready). Does that make sense? If so, are three any guides you would could point me towards to help me out?I posted this here as well.

Submitted November 23, 2015 at 06:37PM by azmauldin

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