I am working on game server but the main problem is that Node has no suitable way to handle CPU bound work (except forking a process, which is terrible). I would at least want to get a Python GIL like situation out of it where threads can run concurrently. Making CPU bound tasks async is very counter intuitive and I can't guarantee that task will finish in some short amount of time.
Submitted April 05, 2016 at 05:22PM by enerccio
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