Tuesday 30 July 2019

OpenGL bindings for Node

I know this probably isn't a reasonable question but it's worth a shot. I know languages like Python have capabilities to create windows and draw on them, but can it be done with Node with bindings? I don't want any Electron-based solutions or anything like that, I want a pure Node/C++ binding implemention that allows drawing onto a native window. I know OpenGL is basically a "framework" that is available in most languages like C++ and C, but since C++ files can be compiled and binded with Node, why hasn't someone made something that I can use in Node? This question probably sounds pretty stupid but I'm honestly curious why it hasn't been done before.

Submitted July 31, 2019 at 06:24AM by PassTheMayo12

No comments:

Post a Comment