Monday, 13 May 2019

What is the most efficient way to store data from an in-browser game?

Say this game that people play stores their ongoing game data to the server every 30 seconds. What would be the best type of database to use for that (something which can handle a tonne of requests at once and does not need to be relational but object-based instead)?

Submitted May 13, 2019 at 12:01PM by beefyjon

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